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Simon the sorcerer 2 walkthrugh
Simon the sorcerer 2 walkthrugh





simon the sorcerer 2 walkthrugh

Talk to the barman and order a drink - as he disappears behind the counter, use your wax in the beer barrel. Pick up the smoke-box and the hat, then go outside and use the smoke-box on the beehive. Use the Repulser (pig) with the chocolate door, then walk inside. Use your beans in the compost pile, then pick up the watermelon. Go to Calypso's House and walk to the backyard. Walk to the vines in the bottom left corner of the screen, then talk to Golum for a while. Use the hair again to exit the tower, then head west, north-east. You will end up kissing the Repulser and taking it with you. Ring the bell, then after you recover, climb the hair. Now go east, south-east and use your clapper with the bell.

simon the sorcerer 2 walkthrugh

Walk straight back to the west and pick up the beans from the puddle of water. Suggest to water the beans, and you will automatically pour your bucket of water on them, then leave the screen. Use the map to return to the troll bridge, and talk to the troll until he steals your whistle and blows it.Īfter the cutscene, take the placard, and head east 3 times to meet Oaf. From here go west, south, and remove the thorn from the barbarian's foot, so he will give you his whistle. Talk to him several times for some hints, then be sure to take the feather he loses. Use your map to get back to the village, then leave again by going west, and head east, north, east to find the Wise Owl. Now head east 4 times to watch the conversation between the troll and the goats. Go south, west to reach the Witch's Cottage - use the handle on the well to bring up the bucket so you can take it. Talk to the woodworms by walking around the tree trunk. Quest for the StaffĮxit town by heading west twice, then head east, south, east, east to reach a tree trunk. Head into the room on the right and talk to the 4 wizards to learn of your quest for the staff. Pick up the box of matches from the fruit machine on the left, then cut the sleeping dwarf's beard off with your scissors. Go to the Drunken Druid by heading east 3 times, and go inside. Go inside and take the cold remedy and the specimen jar. Now go to the Druid's House by heading east then west, and pick up the ladder. Combine the rope and magnet to make a single item. Take the rope and clapper (on the table). Go outside and head east to the blacksmith. Uses ScummVM which is protected under GNU-GPL v2.Starting off in Calypso's House, take the magnet from the fridge, and the scissors from the drawer.

#Simon the sorcerer 2 walkthrugh series#

Licensed from Adventure Soft Publishing - the original Simon the Sorcerer game series developer. The 25th Anniversary Edition produced and developed by MojoTouch © 2008-2018 all rights reserved. © 2008 MojoTouch and Adventure Soft Publishing Polish voice acting with or without Polish subtitles.French voice acting with or without French subtitles.Spanish voice acting with or without Spanish subtitles.German voice acting with or without German subtitles.English voice acting, with the option for adding subtitles in English, Italian, Czech,.Optional retro settings: play with original graphics, original music and even the original controls (mouse pointer).High-end graphics upscaling (xBRZ filter).Three Music options: music score in MT-32, General MIDI or AdLib.Completely new game menus and save/load system.Totally new, much praised, game play controls that were built from the ground up.Simon The Sorcerer 2: 25th Anniversary Edition features: With a cast of thousands (mostly woodworm) and enough Swampy Stew to keep an underprivileged country sick for a year, this classic adventure will keep you well entertained until we manage to make another sequel. Journey with Simon through this inevitable sequel to the best selling Simon the Sorcerer, as he manages once more to get stuck in a land of twisted fairytales, recycled gags and carbon dated clichés!

simon the sorcerer 2 walkthrugh

Simon then starts to look for a special fuel that can power back the wardrobe and get him home. Sordid reconstructs his Fortress of Doom and sends a magical wardrobe to fetch Simon, but it accidentally ends up on the doorstep of Calypso, the wizard Simon had to save in the first game. Just when he thought his life was regaining some semblance of normality, Simon's wonder years are once again turned upside down when the evil sorcerer Sordid returns from the grave with only one thing on his mind - revenge!







Simon the sorcerer 2 walkthrugh